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Thread Statistics | Show CCP posts - 17 post(s) |

DetKhord Saisio
Seniors Clan
81
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Posted - 2015.07.24 05:29:18 -
[1] - Quote
CCP Sharq wrote:In short, the idea is to cycle on module click idle / active / overload / offline (might have offline in a separate pattern) ONLY showing stats when the module is ACTIVE in the fitting window. We might put the state to active on fit (in the window) The fitting window module state is completely decoupled from the HUD, activating your autocannons in the fitting window will not blast a hole in the station or the object closest to you. A test dummy/firing range might do the trick. Something that allows live-fire testing of your ship's offensive and defensive capabilities while docked. Both World of Warcraft and Star Wars The Old Republic had test dummies in safe zones for comparisons of your damage output and mitigation versus multiple (read variable level) enemies.
The complexity of implementing this inside a station may be beyond ccp's capabilities, but this might work as part of the new player environment as a kind of test area/mission space for ensuring safety while learning what your new weapon/defense systems can do against any/all types of factions and ship types. Also, for new capital/carrier/dread/titan/etc pilots this would need to work not just in highsec. Wait never mind, that is what Singularity is for.
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DetKhord Saisio
Seniors Clan
81
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Posted - 2015.07.24 06:30:45 -
[2] - Quote
Zepheros Naeonis wrote:Gilbaron wrote:if you could make a button in that window that automagically buys everything required and fits the ship, that would be so awesome :) Dear lord the number of complaints CCP would receive upon users getting shanked from overpaying for something on the market would be glorious. Obviously, a setting for preventing purchases above (read as a percent; %) regional average price might mitigate most of those issues. By default, this may need to be set at 10%.
And let us sort modules by high/med/low slot or somehow make item groups searchable. Which would be great for new players or those of us that are not-so-active... "I forgot the name of that module I want to swap out of a mid slot." |

DetKhord Saisio
Seniors Clan
81
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Posted - 2015.08.31 15:17:57 -
[3] - Quote
Is knowing capacity of your ship's cargo hold after rigs, containers, modules, ammo, fuel, etc. entirely out of the question? *prior to completing the fit I mean
More specifically, adding containers can increase m3 beyond maximum values for the ship so doing that simple math is not so much an issue; it's placing items in/removing from those containers located in your ship's cargo hold... that must be done for each of them separately.
Selecting all your ship's cargo hold containers and "select all inside" so delivering contained items or dragging to hangar/station warehouse/etc can be faster.
Oh before I forget. Fix the time required to remotely package secure containers from the Personal Assets window. I remember that being a pita to do, requiring quite a bit of extra time (hours or maybe days??). These were station containers iirc; was years since I last attempted this on a used station container, but it was not fun. |

DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.08.31 15:24:32 -
[4] - Quote
Spar Multendor wrote:An option to purchase all items in the fit and then have it assembled by Unicorns would be awesome. While they are at it, adding Female Unicorn and Male Unicorn to the game as trade goods might help. ;)
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